Update v 0.0.2
Hi there.
This is the new update relating to graphics problem of the game. As far as you know, layer sorting of this cutesy Dungeon Crawling game is a pain - pillars being on top of rocks or player's head under the vines.
Now it is.
all.
GONE.
(mostly)
Thanks to this super cool asset right here https://seanba.itch.io/supertiled2unity
Also, the tilemap which is built and imported from Tiled software is soooo much expensive in CPU than the tilemap supported by Unity, so I suggest if anyone uses this, be sure to also implement rendering methods.
More updated contents:
- Player can now dodge dash, which means you can kite the enemy better. See the instruction for buttons.
- Items can now be used, mostly for healing problem. So, enjoy being in a dungeon more ;)
We won't be seeing each other for a while, since next Tuesday is my Complexity of Algorithm exam, and that require a TON of by heart learning theory. So we will appreciate it so much if you guys can drop a coin for donation ;) because this game will be bigger.
Files
Get Dungeon Cuisine Demo
Dungeon Cuisine Demo
Crawl the dungeon. Cook Asian food.
More posts
- v0.0.2.1 is comingFeb 16, 2021
- v0.0.1.1 HotfixJul 27, 2020
- Version 0.0.1 is here.Jul 25, 2020
Comments
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Hey, I played your game! I really like the dugeon and the food :3
I wanted to ask, if there is a way to come back to the home, after you come to the dungeon ? Maybe I couldn't find the way, but after playing for a while I have that question.
I hope to see more of this game :3 it has a lot of potencial!
Thank you for playing! To come home you can push thr button B (Back), and we will implement some methods for players to teleport back and forth with constraints ;)
Thank you very much for the reply! I will play it again now :D