Version 0.0.1 is here.


A bizarre opening week I must say.

The big patch for our demo is out now, much from my plan to implement/fix after some Internet surfing, and thanks to a supportive itch.io community.

General fixes: (─‿‿─)

  • Fix the character behavior that runs out of place of the Oven/Chest when moving and interacting at the same time.
  • Fix an issue when character can still "pick up" item even if inventory grid is full.
  • Fix an issue where pause menu cannot be used after player fainted.
  • Fix game performance.
  • Fix an issue where character can attack when interacting with inventory/minimap.
  • Fix some logical flow disruption between UI elements.

New contents \(★ω★)/ 

  • Save/load data. Now you can keep your items after exit game. Yayyyy.
  • A cookbook with description, ingredients and tool to keep track of every dishes you have made.
  • A chest to keep more items in fresh condition. You can find it at the bottom of your room.
  • A faint animation for character.
  • Item info for players who wants to know the ingredient name :D

What's next? (⇀‸↼‶)

Now that the gameflow is stabilized, we will first implement/fix some more graphical features, such as the Tilemap order(is a pain), and Minimap Navigation. Also, some small content updates after I (the coder) take the exam on August. Wish me lucks!

Also, we will have a new patch soon with item being usable!

Files

Dungeon Cuisine Demo Web.zip Play in browser
Jul 21, 2020
Dungeon Cuisine Demo.zip 22 MB
Jul 21, 2020

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