Update v 0.1.2


Hi there.

This is the new update relating to graphics problem of the game. As far as you know, layer sorting of this cutesy Dungeon Crawling game is a pain - pillars being on top of rocks or player's head under the vines.

Now it is.

all.

GONE.

(mostly)

Thanks to this super cool asset right here https://seanba.itch.io/supertiled2unity

Also, the tilemap which is built and imported from Tiled software is soooo much expensive in CPU than the tilemap supported by Unity, so I suggest if anyone uses this, be sure to also implement rendering methods.

More updated contents:

- Player can now dodge dash, which means you can kite the enemy better. See the instruction for buttons.

- Items can now be used, mostly for healing problem. So, enjoy being in a dungeon more ;)


We won't be seeing each other for a while, since next Tuesday is my Complexity of Algorithm exam, and that require a TON of by heart learning theory. So we will appreciate it so much if you guys can drop a coin for donation ;) because this game will be bigger.

Files

Dungeon Cuisine Demo.zip 23 MB
Jul 30, 2020
Dungeon Cuisine Demo Web.zip Play in browser
Jul 30, 2020

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Comments

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Hey, I played your game! I really like the dugeon and the food :3
I wanted to ask, if there is a way to come back to the home, after you come to the dungeon ? Maybe I couldn't find the way, but after playing for a while I have that question. 
I hope to see more of this game :3 it has a lot of potencial! 

Thank you for playing! To come home you can push thr button B (Back), and we will implement some methods for players to teleport back and forth with constraints ;)

(+1)

Thank you very much for the reply! I will play it again now :D